//reflections monitor
// ---- Created with 3Dmigoto v0.6.164 on Thu Sep 26 07:59:16 2024
TextureCube<float4> t7 : register(t7);

TextureCube<float4> t6 : register(t6);

Texture2D<float4> t5 : register(t5);

Texture2D<float4> t4 : register(t4);

Texture2D<float4> t3 : register(t3);

Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s5_s : register(s5);

SamplerState s4_s : register(s4);

SamplerState s3_s : register(s3);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb4 : register(b4)
{
  float4 cb4[8];
}

cbuffer cb3 : register(b3)
{
  float4 cb3[2];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[1];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[6];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[10];
}

cbuffer cb13 : register(b13)
{
  float4 cb13[27];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  float4 v1 : TEXCOORD0,
  float4 v2 : TEXCOORD1,
  float4 v3 : TEXCOORD2,
  float4 v4 : TEXCOORD3,
  float4 v5 : TEXCOORD4,
  float4 v6 : TEXCOORD5,
  float4 v7 : TEXCOORD7,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9,r10,r11,r12;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyzw = t1.Sample(s4_s, v1.xy).xyzw;
  r1.xyzw = t0.Sample(s2_s, v1.xy).xyzw;
  r1.xyz = cb0[4].xyz * r1.xyz;
  r1.w = max(r0.x, r0.y);
  r1.w = max(r1.w, r0.z);
  r1.w = 1 + -r1.w;
  r1.xyz = r1.xyz * r1.www;
  r2.xyzw = t2.Sample(s3_s, v1.xy).xyzw;
  r2.x = r2.x * r2.w;
  r2.xy = r2.xy * float2(2,2) + float2(-1,-1);
  r2.xy = cb0[8].xx * r2.xy;
  r2.z = dot(r2.xy, r2.xy);
  r2.z = min(1, r2.z);
  r2.z = 1 + -r2.z;
  r2.z = sqrt(r2.z);
  r3.xyz = v4.xyz * r2.yyy;
  r2.xyw = v3.xyz * r2.xxx + r3.xyz;
  r2.xyz = v5.xyz * r2.zzz + r2.xyw;
  r2.w = dot(r2.xyz, r2.xyz);
  r2.w = rsqrt(r2.w);
  r2.xyz = r2.xyz * r2.www;
  
float4 s = StereoParams.Load(0);
float4 texFilter = IniParams.Load(int2(14,0));
float4 testeo = IniParams.Load(int2(90,0));
float cursor_showing  = IniParams[1].z;
float fov = cb13[17].x*cb13[17].x+cb13[18].x*cb13[18].x+cb13[19].x*cb13[19].x;	
v2.x-=s.x*s.y*cb13[9].x /fov;
v2.y-=s.x*s.y*cb13[10].x/fov;
v2.z-=s.x*s.y*cb13[11].x/fov;
  
  r2.w = dot(v2.xyz, v2.xyz);
  r2.w = rsqrt(r2.w);
  r3.xyz = v2.xyz * r2.www;
  r4.xyzw = t3.Sample(s5_s, v1.xy).xyzw;
  r3.w = 1 + -cb0[9].y;
  r3.w = r4.y * cb0[9].y + r3.w;
  r4.x = -r0.w * cb0[9].x + 1;
  r4.y = dot(r3.xyz, r2.xyz);
  r4.y = r4.y + r4.y;
  r4.yzw = r2.xyz * -r4.yyy + r3.xyz;
  r5.xyzw = t4.Sample(s0_s, v6.xy).xyzw;
  r6.xyzw = t5.Sample(s0_s, v6.xy).xyzw;
  r6.xyz = float3(-0.5,-0.5,-0.5) + r6.xyz;
  r5.w = dot(r2.xyz, r6.xyz);
  r5.w = 0.5 + r5.w;
  r5.xyz = r5.xyz * r5.www;
  r5.w = max(9.99999975e-05, r6.w);
  r5.xyz = r5.xyz / r5.www;
  r5.w = cmp(0 < cb4[2].w);
  if (r5.w != 0) {
    r5.w = dot(r4.yzw, r4.yzw);
    r5.w = rsqrt(r5.w);
    r6.xyz = r5.www * r4.yzw;
    r7.x = v3.w;
    r7.y = v4.w;
    r7.z = v5.w;
    r8.xyz = cb4[0].xyz + -r7.xyz;
    r8.xyz = r8.xyz / r6.xyz;
    r9.xyz = cb4[1].xyz + -r7.xyz;
    r9.xyz = r9.xyz / r6.xyz;
    r10.xyz = cmp(float3(0,0,0) < r6.xyz);
    r8.xyz = r10.xyz ? r8.xyz : r9.xyz;
    r5.w = min(r8.x, r8.y);
    r5.w = min(r5.w, r8.z);
    r7.xyz = -cb4[2].xyz + r7.xyz;
    r6.xyz = r6.xyz * r5.www + r7.xyz;
  } else {
    r6.xyz = r4.yzw;
  }
  r5.w = -r4.x * 0.699999988 + 1.70000005;
  r5.w = r5.w * r4.x;
  r5.w = 6 * r5.w;
  r6.xyzw = t6.SampleLevel(s1_s, r6.xyz, r5.w).xyzw;
  r6.w = -1 + r6.w;
  r6.w = cb4[3].w * r6.w + 1;
  r6.w = cb4[3].x * r6.w;
  r7.xyz = r6.www * r6.xyz;
  r7.w = cmp(cb4[1].w < 0.999989986);
  if (r7.w != 0) {
    r7.w = cmp(0 < cb4[6].w);
    if (r7.w != 0) {
      r7.w = dot(r4.yzw, r4.yzw);
      r7.w = rsqrt(r7.w);
      r8.xyz = r7.www * r4.yzw;
      r9.x = v3.w;
      r9.y = v4.w;
      r9.z = v5.w;
      r10.xyz = cb4[4].xyz + -r9.xyz;
      r10.xyz = r10.xyz / r8.xyz;
      r11.xyz = cb4[5].xyz + -r9.xyz;
      r11.xyz = r11.xyz / r8.xyz;
      r12.xyz = cmp(float3(0,0,0) < r8.xyz);
      r10.xyz = r12.xyz ? r10.xyz : r11.xyz;
      r7.w = min(r10.x, r10.y);
      r7.w = min(r7.w, r10.z);
      r9.xyz = -cb4[6].xyz + r9.xyz;
      r4.yzw = r8.xyz * r7.www + r9.xyz;
    }
    r8.xyzw = t7.SampleLevel(s1_s, r4.yzw, r5.w).xyzw;
    r4.y = -1 + r8.w;
    r4.y = cb4[7].w * r4.y + 1;
    r4.y = cb4[7].x * r4.y;
    r4.yzw = r4.yyy * r8.xyz;
    r6.xyz = r6.www * r6.xyz + -r4.yzw;
    r7.xyz = cb4[1].www * r6.xyz + r4.yzw;
  }
  r4.yzw = r7.xyz * r3.www;
  r6.xyz = -v2.xyz * r2.www + cb2[0].xyz;
  r2.w = dot(r6.xyz, r6.xyz);
  r2.w = max(0.00100000005, r2.w);
  r2.w = rsqrt(r2.w);
  r6.xyz = r6.xyz * r2.www;
  r2.w = dot(r2.xyz, -r3.xyz);
  r3.x = saturate(dot(r2.xyz, cb2[0].xyz));
  r2.x = saturate(dot(r2.xyz, r6.xyz));
  r2.y = saturate(dot(cb2[0].xyz, r6.xyz));
  r2.z = r2.y * r2.y;
  r2.z = dot(r2.zz, r4.xx);
  r2.z = -0.5 + r2.z;
  r3.y = 1 + -r3.x;
  r3.z = r3.y * r3.y;
  r3.z = r3.z * r3.z;
  r3.y = r3.z * r3.y;
  r3.y = r2.z * r3.y + 1;
  r3.z = 1 + -abs(r2.w);
  r5.w = r3.z * r3.z;
  r5.w = r5.w * r5.w;
  r3.z = r5.w * r3.z;
  r2.z = r2.z * r3.z + 1;
  r2.z = r3.y * r2.z;
  r3.y = r4.x * r4.x;
  r3.y = max(0.00200000009, r3.y);
  r5.w = 1 + -r3.y;
  r6.x = abs(r2.w) * r5.w + r3.y;
  r5.w = r3.x * r5.w + r3.y;
  r2.w = r5.w * abs(r2.w);
  r2.w = r3.x * r6.x + r2.w;
  r2.w = 9.99999975e-06 + r2.w;
  r2.w = 0.5 / r2.w;
  r5.w = r3.y * r3.y;
  r6.x = r2.x * r5.w + -r2.x;
  r2.x = r6.x * r2.x + 1;
  r5.w = 0.318309873 * r5.w;
  r2.x = r2.x * r2.x + 1.00000001e-07;
  r2.x = r5.w / r2.x;
  r2.x = r2.w * r2.x;
  r2.x = 3.14159274 * r2.x;
  r2.x = max(9.99999975e-05, r2.x);
  r2.x = sqrt(r2.x);
  r2.xz = r2.xz * r3.xx;
  r2.w = 0.280000001 * r3.y;
  r2.w = -r2.w * r4.x + 1;
  r3.x = dot(r0.xyz, r0.xyz);
  r3.x = cmp(r3.x != 0.000000);
  r3.x = r3.x ? 1.000000 : 0;
  r2.x = r3.x * r2.x;
  r0.w = r0.w * cb0[9].x + -r1.w;
  r0.w = saturate(1 + r0.w);
  r6.xyz = cb0[2].xyz * r2.zzz;
  r3.xyw = r5.xyz * r3.www + r6.xyz;
  r5.xyz = cb0[2].xyz * r2.xxx;
  r1.w = 1 + -r2.y;
  r2.x = r1.w * r1.w;
  r2.x = r2.x * r2.x;
  r1.w = r2.x * r1.w;
  r2.xyz = float3(1,1,1) + -r0.xyz;
  r2.xyz = r2.xyz * r1.www + r0.xyz;
  r2.xyz = r5.xyz * r2.xyz;
  r1.xyz = r1.xyz * r3.xyw + r2.xyz;
  r2.xyz = r2.www * r4.yzw;
  r3.xyw = r0.www + -r0.xyz;
  r0.xyz = r3.zzz * r3.xyw + r0.xyz;
  r0.xyz = r2.xyz * r0.xyz + r1.xyz;
  r0.w = v2.w / cb1[5].y;
  r0.w = 1 + -r0.w;
  r0.w = cb1[5].z * r0.w;
  r0.w = max(0, r0.w);
  r0.w = cb3[1].y * r0.w;
  r0.w = exp2(-r0.w);
  r0.w = min(1, r0.w);
  r0.xyz = -cb3[0].xyz + r0.xyz;
  o0.xyz = r0.www * r0.xyz + cb3[0].xyz;
  o0.w = 1;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.164 on Thu Sep 26 07:59:16 2024
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xyzw        1     NONE   float   xy
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// TEXCOORD                 4   xyzw        5     NONE   float   xyzw
// TEXCOORD                 5   xyzw        6     NONE   float   xy
// TEXCOORD                 7   xyzw        7     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer CB0[10], immediateIndexed
dcl_constantbuffer CB1[6], immediateIndexed
dcl_constantbuffer CB2[1], immediateIndexed
dcl_constantbuffer CB3[2], immediateIndexed
dcl_constantbuffer CB4[8], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texturecube (float,float,float,float) t6
dcl_resource_texturecube (float,float,float,float) t7
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyzw
dcl_input_ps linear v3.xyzw
dcl_input_ps linear v4.xyzw
dcl_input_ps linear v5.xyzw
dcl_input_ps linear v6.xy
dcl_output o0.xyzw
dcl_temps 13
sample r0.xyzw, v1.xyxx, t1.xyzw, s4
sample r1.xyzw, v1.xyxx, t0.xyzw, s2
mul r1.xyz, r1.xyzx, cb0[4].xyzx
max r1.w, r0.y, r0.x
max r1.w, r0.z, r1.w
add r1.w, -r1.w, l(1.000000)
mul r1.xyz, r1.wwww, r1.xyzx
sample r2.xyzw, v1.xyxx, t2.xyzw, s3
mul r2.x, r2.w, r2.x
mad r2.xy, r2.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mul r2.xy, r2.xyxx, cb0[8].xxxx
dp2 r2.z, r2.xyxx, r2.xyxx
min r2.z, r2.z, l(1.000000)
add r2.z, -r2.z, l(1.000000)
sqrt r2.z, r2.z
mul r3.xyz, r2.yyyy, v4.xyzx
mad r2.xyw, v3.xyxz, r2.xxxx, r3.xyxz
mad r2.xyz, v5.xyzx, r2.zzzz, r2.xywx
dp3 r2.w, r2.xyzx, r2.xyzx
rsq r2.w, r2.w
mul r2.xyz, r2.wwww, r2.xyzx
dp3 r2.w, v2.xyzx, v2.xyzx
rsq r2.w, r2.w
mul r3.xyz, r2.wwww, v2.xyzx
sample r4.xyzw, v1.xyxx, t3.xyzw, s5
add r3.w, -cb0[9].y, l(1.000000)
mad r3.w, r4.y, cb0[9].y, r3.w
mad r4.x, -r0.w, cb0[9].x, l(1.000000)
dp3 r4.y, r3.xyzx, r2.xyzx
add r4.y, r4.y, r4.y
mad r4.yzw, r2.xxyz, -r4.yyyy, r3.xxyz
sample r5.xyzw, v6.xyxx, t4.xyzw, s0
sample r6.xyzw, v6.xyxx, t5.xyzw, s0
add r6.xyz, r6.xyzx, l(-0.500000, -0.500000, -0.500000, 0.000000)
dp3 r5.w, r2.xyzx, r6.xyzx
add r5.w, r5.w, l(0.500000)
mul r5.xyz, r5.wwww, r5.xyzx
max r5.w, r6.w, l(0.000100)
div r5.xyz, r5.xyzx, r5.wwww
lt r5.w, l(0.000000), cb4[2].w
if_nz r5.w
  dp3 r5.w, r4.yzwy, r4.yzwy
  rsq r5.w, r5.w
  mul r6.xyz, r4.yzwy, r5.wwww
  mov r7.x, v3.w
  mov r7.y, v4.w
  mov r7.z, v5.w
  add r8.xyz, -r7.xyzx, cb4[0].xyzx
  div r8.xyz, r8.xyzx, r6.xyzx
  add r9.xyz, -r7.xyzx, cb4[1].xyzx
  div r9.xyz, r9.xyzx, r6.xyzx
  lt r10.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r6.xyzx
  movc r8.xyz, r10.xyzx, r8.xyzx, r9.xyzx
  min r5.w, r8.y, r8.x
  min r5.w, r8.z, r5.w
  add r7.xyz, r7.xyzx, -cb4[2].xyzx
  mad r6.xyz, r6.xyzx, r5.wwww, r7.xyzx
else
  mov r6.xyz, r4.yzwy
endif
mad r5.w, -r4.x, l(0.700000), l(1.700000)
mul r5.w, r4.x, r5.w
mul r5.w, r5.w, l(6.000000)
sample_l r6.xyzw, r6.xyzx, t6.xyzw, s1, r5.w
add r6.w, r6.w, l(-1.000000)
mad r6.w, cb4[3].w, r6.w, l(1.000000)
mul r6.w, r6.w, cb4[3].x
mul r7.xyz, r6.xyzx, r6.wwww
lt r7.w, cb4[1].w, l(0.999990)
if_nz r7.w
  lt r7.w, l(0.000000), cb4[6].w
  if_nz r7.w
    dp3 r7.w, r4.yzwy, r4.yzwy
    rsq r7.w, r7.w
    mul r8.xyz, r4.yzwy, r7.wwww
    mov r9.x, v3.w
    mov r9.y, v4.w
    mov r9.z, v5.w
    add r10.xyz, -r9.xyzx, cb4[4].xyzx
    div r10.xyz, r10.xyzx, r8.xyzx
    add r11.xyz, -r9.xyzx, cb4[5].xyzx
    div r11.xyz, r11.xyzx, r8.xyzx
    lt r12.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r8.xyzx
    movc r10.xyz, r12.xyzx, r10.xyzx, r11.xyzx
    min r7.w, r10.y, r10.x
    min r7.w, r10.z, r7.w
    add r9.xyz, r9.xyzx, -cb4[6].xyzx
    mad r4.yzw, r8.xxyz, r7.wwww, r9.xxyz
  endif
  sample_l r8.xyzw, r4.yzwy, t7.xyzw, s1, r5.w
  add r4.y, r8.w, l(-1.000000)
  mad r4.y, cb4[7].w, r4.y, l(1.000000)
  mul r4.y, r4.y, cb4[7].x
  mul r4.yzw, r8.xxyz, r4.yyyy
  mad r6.xyz, r6.wwww, r6.xyzx, -r4.yzwy
  mad r7.xyz, cb4[1].wwww, r6.xyzx, r4.yzwy
endif
mul r4.yzw, r3.wwww, r7.xxyz
mad r6.xyz, -v2.xyzx, r2.wwww, cb2[0].xyzx
dp3 r2.w, r6.xyzx, r6.xyzx
max r2.w, r2.w, l(0.001000)
rsq r2.w, r2.w
mul r6.xyz, r2.wwww, r6.xyzx
dp3 r2.w, r2.xyzx, -r3.xyzx
dp3_sat r3.x, r2.xyzx, cb2[0].xyzx
dp3_sat r2.x, r2.xyzx, r6.xyzx
dp3_sat r2.y, cb2[0].xyzx, r6.xyzx
mul r2.z, r2.y, r2.y
dp2 r2.z, r2.zzzz, r4.xxxx
add r2.z, r2.z, l(-0.500000)
add r3.y, -r3.x, l(1.000000)
mul r3.z, r3.y, r3.y
mul r3.z, r3.z, r3.z
mul r3.y, r3.y, r3.z
mad r3.y, r2.z, r3.y, l(1.000000)
add r3.z, -|r2.w|, l(1.000000)
mul r5.w, r3.z, r3.z
mul r5.w, r5.w, r5.w
mul r3.z, r3.z, r5.w
mad r2.z, r2.z, r3.z, l(1.000000)
mul r2.z, r2.z, r3.y
mul r3.y, r4.x, r4.x
max r3.y, r3.y, l(0.002000)
add r5.w, -r3.y, l(1.000000)
mad r6.x, |r2.w|, r5.w, r3.y
mad r5.w, r3.x, r5.w, r3.y
mul r2.w, |r2.w|, r5.w
mad r2.w, r3.x, r6.x, r2.w
add r2.w, r2.w, l(0.000010)
div r2.w, l(0.500000), r2.w
mul r5.w, r3.y, r3.y
mad r6.x, r2.x, r5.w, -r2.x
mad r2.x, r6.x, r2.x, l(1.000000)
mul r5.w, r5.w, l(0.318309873)
mad r2.x, r2.x, r2.x, l(1.000000012E-07)
div r2.x, r5.w, r2.x
mul r2.x, r2.x, r2.w
mul r2.x, r2.x, l(3.14159274)
max r2.x, r2.x, l(0.000100)
sqrt r2.x, r2.x
mul r2.xz, r3.xxxx, r2.xxzx
mul r2.w, r3.y, l(0.280000)
mad r2.w, -r2.w, r4.x, l(1.000000)
dp3 r3.x, r0.xyzx, r0.xyzx
ne r3.x, r3.x, l(0.000000)
and r3.x, r3.x, l(0x3f800000)
mul r2.x, r2.x, r3.x
mad r0.w, r0.w, cb0[9].x, -r1.w
add_sat r0.w, r0.w, l(1.000000)
mul r6.xyz, r2.zzzz, cb0[2].xyzx
mad r3.xyw, r5.xyxz, r3.wwww, r6.xyxz
mul r5.xyz, r2.xxxx, cb0[2].xyzx
add r1.w, -r2.y, l(1.000000)
mul r2.x, r1.w, r1.w
mul r2.x, r2.x, r2.x
mul r1.w, r1.w, r2.x
add r2.xyz, -r0.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r2.xyz, r2.xyzx, r1.wwww, r0.xyzx
mul r2.xyz, r2.xyzx, r5.xyzx
mad r1.xyz, r1.xyzx, r3.xywx, r2.xyzx
mul r2.xyz, r4.yzwy, r2.wwww
add r3.xyw, -r0.xyxz, r0.wwww
mad r0.xyz, r3.zzzz, r3.xywx, r0.xyzx
mad r0.xyz, r2.xyzx, r0.xyzx, r1.xyzx
div r0.w, v2.w, cb1[5].y
add r0.w, -r0.w, l(1.000000)
mul r0.w, r0.w, cb1[5].z
max r0.w, r0.w, l(0.000000)
mul r0.w, r0.w, cb3[1].y
exp r0.w, -r0.w
min r0.w, r0.w, l(1.000000)
add r0.xyz, r0.xyzx, -cb3[0].xyzx
mad o0.xyz, r0.wwww, r0.xyzx, cb3[0].xyzx
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
